NatC, June, Quincy
Last updated on Jun 4, 2025
All calculations can be accessed through the Sethos Mastersheet.
Pre-TC is volatile and, as always, perpetually subject to change until release (and sometimes later!). Please note that these are theoretical suggestions. Everything described in this FAQ is a good faith analysis based on the little information about the character’s kit that we know. Team calcs, additionally, are not established yet, and as with everything in TC, the content in this FAQ should be taken with a grain of salt.
Authored by June
Sethos is a 4-star Quickswap Electro Bow damage dealer that utilizes both Normal Attack and Aimed Shot playstyles along with a unique mechanic involving Energy manipulation. Sethos’ Skill provides Flat Energy to aid in both playstyles. His Aimed Shot playstyle involves Electro-infused Charged Attacks that pierces through enemies at the cost of his Energy and mobility. His Normal Attack playstyle, on the other hand, involves using his Burst to enter a special state that buffs and infuses his Normal Attacks with Electro, as well as being counted as Charged Attacks, at the cost of his ability to enter Aim Mode.
Authored by June
Aimed Shot DPS: NA > Burst > Skill
Normal Attack DPS: Burst > NA > Skill
Since Sethos is mainly played in Quicken teams, leveling him to 90 should be prioritized. His Normal Attack Talent multipliers are involved in both playstyles, therefore it is recommended to prioritize leveling this Talent.
Sethos’ Burst is only used in tandem with his Normal Attack playstyle. His Burst provides a significant DMG increase to his Normal Attacks, therefore it should be leveled up along with his Normal Attack Talent. If the Aimed Shot playstyle is preferred, this Talent is optional.
Sethos’ Skill does not contribute to his damage much and the Flat Energy his Skill provides is a fixed value regardless of Talent Level, therefore leveling it is optional.
Authored by June
The CRIT Rate of Shadowpiercing Shot is increased by 15%.
Aimed Shot DPS% Increase vs. C0: 9.9%
Normal Attack DPS% Increase vs. C0: 0.0%
Rating: 3/5
When any of the following conditions are met, Sethos gains a 15% Electro DMG Bonus for 10s that may stack twice, with each stack duration counted independently:
Consuming Elemental Energy through Aimed Shots; you must first unlock the Passive Talent "Black Kite's Enigma" to trigger this condition.
Regaining Elemental Energy by triggering Elemental Reactions using Ancient Rite: The Thundering Sands.
Using Secret Rite: Twilight Shadowpiercer.
Sethos gains a significant buff with a maximum of 30% Electro DMG Bonus through his Energy manipulation mechanics found in his Aimed Shots and Elemental Skill.
Aimed Shot DPS% Increase vs. C1: 12.2%
Aimed Shot DPS% Increase vs. C0: 23.4%
Normal Attack DPS% Increase vs. C1: 11.8%
Normal Attack DPS% Increase vs. C0: 11.8%
Rating: 3/5
Increases the Level of Normal Attack: Royal Reed Archery by 3. Maximum upgrade level is 15.
An increase in Sethos’ Normal Attack Talent, providing a damage increase to both of his playstyles. Most of his damage output, however, is reliant on his A4 Passive buff, Additive DMG Bonus on his Burst, and Aggravate, lowering the value of this Constellation.
Aimed Shot DPS% Increase vs. C2: 4.7%
Aimed Shot DPS% Increase vs. C0: 29.1%
Normal Attack DPS% Increase vs. C2: 1.3%
Normal Attack DPS% Increase vs. C0: 13.2%
Rating: 2/5
When a Shadowpiercing Shot or Dusk Bolt strikes 2 or more opponents, all nearby party members gain 80 Elemental Mastery for 10s.
Sethos provides a teamwide EM buff upon hitting multiple enemies with his Level 2 Charged Attacks or his infused Normal Attacks, rendering this Constellation useless in single-target scenarios.
Aimed Shot DPS% Increase vs. C3: 6.3%
Aimed Shot DPS% Increase vs. C0: 37.2%
Normal Attack DPS% Increase vs. C3: 6.7%
Normal Attack DPS% Increase vs. C0: 20.8%
Rating: 2/5
Increases the Level of Secret Rite: Twilight Shadowpiercer by 3. Maximum upgrade level is 15.
An increase in Sethos’ Burst Level, boosting the Additive DMG Bonus his infused Normal Attacks gain. This Constellation, however, provides nothing for his Aimed Shot playstyle.
Aimed Shot DPS% Increase vs. C4: 0.0%
Aimed Shot DPS% Increase vs. C0: 37.2%
Normal Attack DPS% Increase vs. C4: 8.8%
Normal Attack DPS% Increase vs. C0: 31.5%
Rating: 3/5
After Shadowpiercing Shot strikes an opponent, the Elemental Energy consumed by the Passive Talent "Black Kite's Enigma" will be returned. This effect can be triggered up to once every 15s. You must first unlock the Passive Talent "Black Kite's Enigma."
Regains the Energy consumed by Sethos’ A1 Passive once every rotation, which can open up the possibility of doing an additional Level 2 Charged Attack, however, his A4 Passive only gives Additive DMG Bonus to 4 Level 2 CAs. Players can choose to keep doing only 4 CAs so the regained Energy aids in his ER requirements instead.
Aimed Shot DPS% Increase vs. C5: 13.2%
Aimed Shot DPS% Increase vs. C0: 55.3%
Normal Attack DPS% Increase vs. C5: 15.8%
Normal Attack DPS% Increase vs. C0: 52.5%
Rating: 3.5/5
Authored by quinslay
Generally, Sethos’ ER requirements are too high to be usable in teams where he is the only Electro unit. Favonius weapons decrease Sethos’ ER requirements by ~10–20% per proc.
If you choose to not modify rotations and use Sethos’ C6 as a means to decrease ER requirements rather than fire additional Level 2 Charged Shots, his ER requirements are lowered by ~40–80% for his Aimed Shot playstyle only. This also applies to rotations pre-C6 where Sethos fires only 3 Aimed Shots.
Scenario | Solo Electro | Double Electro | Fischl Double Electro |
---|---|---|---|
Aimed Shot DPS 1 Skill | 370–450% | 220–270% | 140–150% |
Aimed Shot DPS 2 Skills | 230–270% | 150–180% | 100–110% |
Normal Attack DPS 1 Skill | 260–320% | 130–160% | 100% |
Normal Attack DPS 2 Skills | 150–170% | 100–120% | 100% |
Sethos's ER requirements will vary based on your team and rotation. For a more accurate estimate, please use the Energy Recharge Calculator.
For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.
Authored by quinslay
Sands of Eon: ER% or EM
Goblet of Eonothem: Electro DMG%
Circlet of Logos: CRIT Rate or CRIT DMG
Sethos will only use an ER Sands in teams where his ER needs are notably high. Otherwise an EM Sands is preferred.
Substats : ER until requirement > CRIT Rate/DMG > EM > ATK%
4pc Wanderer’s Troupe
Wanderer’s Troupe is Sethos’ best set, providing both EM and an unconditional CA DMG Bonus. This is especially useful as Charged Attacks make up the vast majority of Sethos’ damage.
4pc Gilded Dreams
Sethos cares mostly for the high EM it provides, as he scales on EM in multiple areas. The ATK% is still helpful but less noteworthy.
2pc EM/ATK%/ER%/Electro DMG% combos
Unconditional mixed set options. They are not much worse than 4pc Gilded Dreams. Players with a good mixed set do not necessarily need to farm for the aforementioned 4pc sets.
4pc Desert Pavilion Chronicle
Only used for Sethos’ Burst-NA playstyle, this set has more CA DMG Bonus than Wanderer’s Troupe, but lacks the EM. This being said, the ATK SPD increase can lead to Sethos being able to hit more times during his Burst, which can make it roughly equal to Wanderer’s Troupe.
Authored by natc
Hunter’s Path
Sethos’ premium weapon of choice and best weapon, though not by much at R1. Hunter’s Path synergizes perfectly with Sethos, providing him plenty of desirable stats - CRIT Value, Elemental DMG Bonus, and a passive that works similarly to his Ascension 4 Passive / Elemental Burst, depending on which playstyle you decide to go with.
Slingshot
Do not be fooled by this weapon’s rarity; Slingshot is most definitely Sethos’ 2nd best weapon. Since this weapon is easily obtainable from gacha, one should have no issue getting it to R5, where they get a whopping 60% DMG Bonus to their Charged Shots, complimenting Sethos’ kit amazingly. If you do not wish to get Hunter’s Path for Sethos / you don’t have it at the moment, this is what you should aim for.
The First Great Magic / Aqua Simulacra
At R1, these weapons’ performances are similar, if not straight up worse, than R5 Slingshot. Not worth pulling these weapons specifically for Sethos.
Authored by June
Sethos | Electro | Dendro | Flex
The most effective team for Sethos regardless of playstyle as other options are either not recommended or are niche. Sethos needs an Electro battery to aid his not insignificant ER requirements, along with a Dendro character required to trigger Quicken reactions. Buffers, healers, and shielders can take up the last slot in this team. Sethos generally does not take up a lot of field time with him being a Quickswap DPS, therefore making the rotations quite short.
Teammates :
Electro Options:
Dendro Options:
Flex Options:
Overloaded teams, even with Chevreuse, are generally not recommended due to various reasons. Sethos’ damage depends mostly on his EM scalings, rendering Bennett’s ATK buff mostly ineffective. The inconsistent triggering of reactions means that Sethos’ EM scaling cannot contribute as much, and he cannot reliably gain the 12 Flat Energy from his Skill every rotation, which is very much needed for both of his playstyles.