Yelan FAQ

Emiliabyss, KB

Last updated on Jun 2, 2024


  • Emiliabyss#1641 - Lead, Author
  • KB#1111 - Lead, Author
  • jrm.spirit#2671 - Framecounting

For all Yelan Calcs you can reference: Yelan Mastersheet by Emiliabyss and KB and Frames Mastersheet by jrm.spirit

Pre-TC is volatile and, as always, perpetually subject to change until release (and sometimes later!). Please note that these are theoretical suggestions. Everything described in this FAQ is a good faith analysis based on the little information about the character’s kit that we know. Team calcs, additionally, are not established yet, and as with everything in TC, the content in this FAQ should be taken with a grain of salt.

Character Overview

Authored by Emiliabyss, edited by KB

Yelan is a Hydro Sub-DPS who uses her Elemental Burst to constantly deal impressive single-target damage while applying Hydro. At the time of writing this, her Burst cooldown is 18 seconds with a 70-cost Burst. Depending on your team composition and Energy Recharge, you will be playing either in a 23 second rotation where Yelan’s Skill is on cooldown every 10s, or running a shorter rotation with only one Skill cast.

Considering the nature of Yelan's Burst, she's comparable to Xingqiu. Like Hoyoverse has done with multiple 5-star characters in the past, Yelan is a 5-star that sacrifices the utility of her 4-star counterpart’s modest healing, higher hydro application with melee characters, and damage reduction in exchange for raw damage.

A critical divergence here is that Yelan scales entirely off of HP, rather than ATK. Since Yelan's Normal Attacks are not recommended, there is no useful part of her kit that benefits from ATK. Even high ATK weapons don't matter. Because HP buffs are rare, HP% rolls are disproportionately more valuable. A bonus of scaling off of HP is that usable artifacts have a higher likelihood of showing up for Yelan, saving valuable resin.

Yelan's energy requirements are frankly massive. You will generally need to build around 225% Energy Recharge on Yelan, which will most often confine her to an Energy Recharge Bow or Sands of Eon, as well as the 4pc Emblem of Severed Fate set. Luckily, one of her best options for a weapon is one that every single Genshin Impact player has, the Favonius Warbow.

Since Yelan scales off of her HP, leveling to 90 is beneficial, and her Normal Attack doesn't require any investment.


Authored by Emiliabyss; edited by KB

Leveling priority: Burst > Skill >> Normal Attack

Talent Overview

Normal attacks do pitiful damage on this unit, especially due to it being the only part of her kit to scale off of ATK and not HP. Invest at your own risk.

Yelan's Skill has tap and hold options. On tap, Yelan makes a short dash and deals Hydro damage while entangling her enemies. When holding her skill, Yelan dashes for longer, and you can control her for up to three seconds before dealing damage to all enemies she entangles. Sometimes, hitting enemies with her skill will allow Yelan to use her Breakthrough Barb, her specialized charged shot for AoE Hydro damage. While the damage on Breakthrough is nothing to write home about, it's still sometimes a nice utility.

Yelan's Burst is her bread and butter, and where all of her damage comes from. Max it as fast as you possibly can. Her burst creates three instances of hydro damage synchronized with Normal Attacks, similar to widely-used 4-star support, Xingqiu. The synchronized attacks also have a buffer window to ready the next wave like Xingqiu, so it is easier to activate a wave each second if you are constantly auto attacking. While more testing is needed, it's important to note that her Hydro application may not be as "strong" as Xingqiu's, due to Xingqiu's extra sword he acquires through constellations and the periodic application from the swords that orbit him (important for Hutao). This can be improved through Yelan's C2, but being a 5-star unit means constellations are, for many people, unrealistic.

Yelan's ascension talents are both much-appreciated boons. Her first ascension passive grants an HP bonus based on how many different elements are present in your team composition, with the HP bonus ranging from 6%-30%. This is essentially more damage the more diverse your team is, and you can usually expect to have an 18% HP buff with three different elements.

Her latter as ascension talent allows her Burst to apply a cumulative DMG% buff to the active party member for the Burst's duration, starting at 1% and gaining 3.5% every second. As Yelan's burst lasts 15 seconds, by the end of her Burst, your active member will have a 50% damage bonus. This encourages players to strategically time the most powerful attacks near the end of a rotation in order to make the most of Yelan's buff.

Finally, her overworld talent brings you more materials when she's sent on expedition, encouraging you to send Yelan and Shenhe on regular dates together throughout Liyue.


Authored by Athena and NatC

C1 - Enter the Plotters

  • Lingering Lifeline gains 1 additional charge.

Adding an extra charge to Yelan’s skill is like giving her a free Sacrificial weapon passive. Yelan gains an enormous boost with managing her energy requirements, allowing you to put more stats into offense. This also eliminates the need to extend a rotation, as Yelan no longer needs to use her Skill every 10 seconds.

Rating: 3/5

C2 - Taking All Comers

  • When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG. This effect can trigger once every 1.8s.

With an extra synchronized attack on each other Burst proc, Yelan offers more Hydro application and another substantial increase in her damage Please note that this does not guarantee that she will be able to allow hutao/klee to vape 100% of the time by herself. Our current understanding of EGT is suggesting that it still is not enough but it is helpful for other teams.

Rating: 4/5

C3 - Beware the Trickster's Dice

  • Increases the Level of Depth-Clarion Dice by 3. Maximum upgrade level is 15.

Three talent levels added to Yelan’s Burst is uncontroversially a valuable benefit to her damage, as almost all of her damage comes from her Burst.

Rating : 3/5

C4 - Bait-and-Switch

  • Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

C4 provides a rare buff in increasing the party’s Max HP. This is great on Yelan, and even better when paired with other HP scaling units like Hu Tao.

Rating: 2/5

C5 - Dealer's Sleight

  • Increases the Level of Lingering Lifeline by 3.Maximum upgrade level is 15.

Yelan’s skill is a negligible portion of her damage, so the three bonus talent levels aren’t very beneficial here.

Rating: 1/5

C6 - Winner Takes All

  • After using Depth-Clarion Dice, Yelan will enter the Mastermind state. In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG. The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

Offers a playstyle where Yelan takes up more field time to do massive AoE damage. Can be useful to deal with flying type enemies or large mobs. The damage gain is hard to quantify as she will be displacing field time from your other DPS unit.

Rating 5/5


Authored by Emiliabyss

Yelan’s on-field inputs are extremely straightforward. You’re basically dealing with one of three possible combos.

  • E, Q (Skill, Burst)

E and Q can be swapped to [Q, E] in any rotation, depending on needs.

E during Q procs synchronized Burst attacks.

  • B, E, Q (Breakthrough Barb Charged Shot, Skill, Burst)

This is usually on first rotation only, but it’s debatable whether the damage given by Breakthrough is worth the time it takes to perform it.

  • Q N1 E N1 . . . N1 E N1

You use this combo in 23s rotations when using E every 10s. Auto’s are for Burst procs.

The majority of the time, you’re simply using her Skill and Burst in some order and then swapping off for someone to take advantage of her late ascension buff.

Why 23s Rotations?

Sometimes, Yelan will want to use her E twice per rotation in order to get away with building less Energy Recharge. The less Energy Recharge she has to build, the more she can invest into offensive stats. When Yelan is freely able to invest in offensive stats, such as with Xingqiu wielding a Sacrificial Sword, she deals more than double Sac-Sword-Xingqiu’s damage.

23s is an estimate, but 22s is also a safe assumption. It takes about half of a second to use Yelan’s skill, and you’d have to recast E right after cooldown to keep the rotation down. Two E casts takes 21 seconds, but we also have to factor in human error. Knowing when her cooldown ends is essential to maximizing DPS in these rotations.

There is, of course, a catch to opting into 23s rotations: since Yelan’s Burst lasts for 15 seconds and her Skill cooldown is 10 seconds. This means Yelan needs to return to the field while her Burst is active, which is why in some rotations, weaving N1’s into her moves can keep her Burst procs coming. 23s rotations are an option, not a requirement. As always, it depends on your team composition and gear.

ER Requirements

Authored by Emiliabyss; edited by KB On average, you’ll need about 225% Energy Recharge, which makes it no surprise that the 4pc Emblem of Severed Fate is head-and-shoulders above the rest of the competition.The other options will shift places depending on how much Energy Recharge Yelan needs for that team. We strongly advise the use of an Energy Recharge calculator to plan. Below are some general benchmarks to expect.

Solo Hydro w/ Favonius Warbow – ~225% ER

Solo Hydro w/ Favonius Warbow + Raiden – 160% ER

Yelan with XQ batterying and no Favonius Warbow – 130% ER

In the mastersheet associated with this FAQ I (Emiliabyss) composed a ranking of the best batteries for Yelan. In order from best to worst, they are:

  1. Xingqiu (off-field DPS)
  2. Raiden Shogun (on-field DPS)
  3. Kokomi (on/off-field Healer)
  4. Fischl (off-field DPS)
  5. Ayato (on-field DPS)

Honorable mentions: Traveler + Characters who can E twice and hold a favonius weapon

While Xingqiu may feel redundant, he synergizes well with Yelan; they, together provide plenty of hydro for a Pyro DPS to exploit, Xingqiu’s constellations buff Yelan’s damage, and Xingqiu minimizes her energy requirements by a wide margin ahead of every other character in the game. Swirling Hydro can make their combination especially strong.

The Raiden Shogun is a potent on-field carry who can take advantage of Yelan’s late ascension cumulative buff while applying consistent Electro-Charged. Her flat energy refund for her team is a huge boon to Yelan, and Raiden also buffs her teams’ Elemental Bursts.

Kokomi is a great healer to pair Yelan with, though Yelan cannot benefit from the many buffs she offers, such as 4pc Tenacity of the Millelith and Thrilling Tales of Dragon Slayers. So long as you never switch from Kokomi into Yelan (as opposed to the other way around), you can avoid misplacing a crucial ATK buff on the wrong DPS. It’s recommended to refresh Kokomi’s Jellyfish with her Burst when possible, in order to maximize energy efficiency.

Fischl is an all-around great battery for basically anyone to use, and has been since her release. Nothing surprising about her being on the list.

Ayato, even when taking the particles from his skill for himself, manages to reduce Yelan’s energy requirements by a decent amount, making him the second viable on-field DPS for Yelan.

Finally, characters that can E multiple times in a rotation while efficiently wielding a Favonius weapon will help smooth out rotations when you need just a little extra boost.


Authored by Emiliabyss

Sands of Eon: HP% / ER% When using an ER% weapon like Favonius Warbow, an HP% Sands is advised. When using her signature weapon and other non-ER weapons, she’ll need an ER% Sands.

Goblet of Eonothem: Hydro DMG% > HP Hydro% beats HP% by about 7% damage, though depending on your team’s buffs on Yelan, there are niche cases where an HP% Goblet is competitive or better.

Circlet of Logos: CRIT Rate or CRIT DMG > HP%

Crit Rate% or Crit Damage%, as usual. Alternatively, HP% is typically within 1-2% of a Crit circlet, unless you are running a double Hydro team with Yelan’s signature weapon; then Crit circlet wins by about 9%.

For substats, prioritize meeting your ER% requirements first, then Crit%/HP%. Unlike typical characters, the gap between Crit stats and HP% for Yelan is quite small so prioritize substats quantity over the type of substats (Crit vs HP%). When in doubt, use the calculator in the master sheet.

4PC Emblem of Severed Fate:

Yelan's best artifact set if her energy requirements are above 130%.

2PC/2PC Combination Ranking: Any 2-piece combinations of these sets can be decent options for Yelan’s personal damage, provided they have relevant substats.


Authored by Emiliabyss

In general, Yelan needs around 225% ER for 1 Skill used per Burst. With a second Hydro Unit in the team, it reduces down to around 200%. In quickswap team where Yelan can use up to 2 Skills per rotation, it further lowers Yelan's ER requirements by 40-60%

Thankfully, due to Yelan’s scaling, the ranks for best weapons are both straightforward and accessible. In almost all cases, Favonius Warbow is Yelan’s go-to weapon when her energy needs are high. She naturally wants crit rate, benefits enough from the passive and ER% stats to build into her HP% and Crit%, and gives the most bang per buck for a free weapon on a 5-star character. The fact everyone has one already makes this an almost unbeatable option, second only to her limited 5-star signature weapon.

At low ER% requirements, ATK stats don’t matter, so whatever gives the best damage bonuses, crit stats, or HP will work best. Focus less on utility and more on pure damage at low ER% requirements.

Aqua Simulacra [HP% or ER% Sands] - Yelan's signature weapon, +15-20% DMG increase from competition.

Sacrificial Bow R3+ [HP% Sands] - C1 on a weapon and/or give her the Xingqiu treatment; changes ER req from 225 to 160 if you previously use only use 1 Skill per rotation without Sacrificial Bow passive.

Favonius Warbow [HP% Sands]- Yes, really. And everyone has one just by playing the story; changes ER req from 225 to 190.

Elegy for the End [HP% Sands] - Not ideal for personal damage, but its ER% stat and team buff can’t be ignored.

CRIT Stat Bows (Polar Star, Thundering Pulse, Skyward Harp, Hunters' Path) [HP% or ER% Sands] - CRIT stat stick. Since Yelan doesn't scale with ATK, any of these would give similar result. However, Slingshot is only 1-7% less damage than all bows mentioned here.

Mourn’s Moon R5 / Stringless R5 / Fading Twilight R5 [HP% or ER% Sands] - Both of the bows give lots of DMG%. You will generally want a HP% Goblet due to diminishing returns.

Recurve Bow R5 / Slingshot R5 [HP% or ER% Sands] - 3* bows that are basically free for everyone.

Team Building

A uthored by KB/Emiliabyss; edited by Emiliabyss

Hutao Teams


Hutao/Yelan/Xingqiu/Zhongli or Kazuha

Yelan’s hydro application is not as strong as Xingqiu for Hu Tao teams. This is because Yelan does not have orbital swords to assist in Hydro application when Hutao uses her CA on enemies. This would mean that in order to play Yelan with Hutao, you must also run Xingqiu to help maintain the hydro aura. This also allows them to do significantly more damage since Yelan and Xingqiu’s energy requirements are drastically reduced when used together. With our current understanding of how C2 functions, C2 should theoretically help reset the gauge to hydro sometimes, BUT it is not 100% consistent and Hu Tao can still overtake the hydro gauge depending on animation cancel speed, blood blossom ticks, and other various reactions that can deplete the hydro gauge.

Raiden Teams

Yelan/Raiden/Anemo and-or Bennett/Flex

Yelan has enough raw firepower to replace Sara in Raiden Hypercarry comps. Raiden serves as a potent battery for Yelan while also being a powerful on-field DPS. Raiden and Yelan also share a support in the form of a Viridescent Venerer holder like Kazuha. While Hypercarry Raiden uses Bennett and Yelan does not benefit from Bennett, this issue is negligible when considering the raw numbers for team damage, easily enough to clear Spiral Abyss.

Taser Teams


Since Yelan’s Burst procs with normal attacks, she is a strong candidate for EC teams (Sucrose/Fischl/Beidou/XQ). It must be noted that her taser teams can be more difficult compared to XQ because of the lack of healing/damage reduction.

Freeze Teams


Although Yelan can apply a good amount of hydro for Freeze teams, she faces tough competition for the hydro slot. Although Yelan is not the optimal pick for Freeze teams she is still quite good for Ayaka in particular if you do not have access to Mona or Kokomi. Keep in mind that Yelan’s Breakthrough Barb is an option for applying AoE Hydro to maintain Freeze against multiple opponents.

Aqua Simulacra or C1?

Authored by KB; edited by Emiliabyss

Typically, C1 Yelan is advised if you are planning on using her as the sole hydro unit on the team. This is because her energy requirements are so high that Favonius Warbow is often a better option than Aqua for DPS.. The damage that you would gain from having lower energy requirements with C1 is significant. Another important detail is having C1 allows her to actually use non-ER% bows without suffering heavy drawbacks. Keep in mind that in rotations where she is using her skill every 10 or so seconds, the value of C1 drops dramatically.

The lower Yelan’s energy requirements are in a team the better Aqua Simulacra becomes. It should be noted that Aqua also performs very well on other DPS characters. With one notable example being that it is even or slightly stronger (2%) than amos bow for Ganyu.

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